PlayStation 3, Microsoft Windows, Xbox 360 Creatures were to be similar to bosses in console games in that the players could expose weaknesses on them and then hit those for extra damage.Ĭommand & Conquer: Tiberian Incursion Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. These have appeared in other MMORPGs since. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.Īdam 'Ishmael' Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced "crisis zones" in it, hubbed flight routes, and scripted boss battles. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. It was canceled due to the termination of Westwood Studios in 2003. It was developed on the "Westwood 3D" engine. Massively multiplayer online role-playing gameĬommand & Conquer: Continuum was to be Westwood's second MMORPG, after Earth & Beyond.
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